VSP-Poker Opponent Creation

Step 1

Download the images from your digital camera onto your computer. Put the images where you can easily find them. You may wish to adjust the images and resize them to 800x600 pixels.

For our instructions, we will assume the images have been downloaded to a folder that we have created in the VSP-Poker Folder called: "sample-pics"

There should be 5 images that you plan to use...one for each stage of undress. The last image should feature the Opponent nude (i.e., they lost everything at that point).

The images should be in .jpg format. Preferred size is 800x600 pixels but the program will stretch/shrink images to fit. If you can size the images to 800x600 pixels, that would be the optimal size.

* Optional:

Although the Opponent Module Creator is designed for ease-of-use by allowing only 1 picture for each stage of undress, you CAN use it to create animated, stop-motion, Opponent Modules, much as you see in the modules produced by VSP Interactive.

If you would like to create animated Opponent Modules, you will need to provide 3-9 pictures for each stage of undress. The files should be saved into the VSP-Poker Folder and named: opp-a1.jpg, opp-a2.jpg and so on up to opp-a9.jpg for the first stage of undress. For the second stage of undress, the files should be named: opp-b1.jpg, opp-b2.jpg and so on up to opp-b9.jpg. You will need to do this up to Stage 5, where the files would be named opp-e1.jpg, opp-e2.jpg and so on up to opp-e9.jpg.

The camera should not move (a tripod and remote shutter release is recommended) when you are shooting images to be animated. You are essentially shooting still frames to be animated by flipping through them randomly for each stage of undress. You may view a sample shoot sequence here. You will need to manually delete these files after creating each Oppoonent Module so that the next Opponent Modules you create won't show the same pictures from the previous module.

Step 2

Click the "Click to Load Picture" box on the left. Be sure to click the middle or upper area of the box and not the cards or the "Cards on Left" or "Cards on Right" Text.

Once you have clicked the picture box, another option will appear for you to select the image that you would like to use.

Step 3

Click the Drive and Folder to get to the location where you downloaded the images from your digital camera.

In our case, we had downloaded the images into a folder called "sample-pics" so we will click until we are in that folder.

Step 4

Once we are in the "sample-pics" folder, we select the image we will use as the image that will show up on the "Opponent Selection" Screen.

After we select the image, it will appear in the picture box. The picture box is a preview of the image that will be used.

Once we are happy with the image, we will click the "OK" Button below the picture box.

Step 5

After we click the "OK" Button, we will be taken back to the main Opponent Creation Screen.

Select which side the cards should appear on for this Opponent (i.e., Left or Right)

Step 6

Click the small "Click to Load Picture" Box for the first stage. The picture that will go here is the one with the Opponent fully clothed. It could be the same picture as the one you used for the "Opponent Selection" picture you picked in Steps 2-4.

In the "Next Item to Lose" Textbox, type the item the player will lose.

Step 7

Repeat Step 6 for each stage of undress. Change the text to reflect the item that will be lost in that stage.

Stage 5 is the last stage where the Opponent has lost everything and is completely nude.

After selecting the picture for Stage 5, press the "Edit Opponent Text(Toggle)" Button to edit the Opponent text for this module.

Step 8

Change the green Opponent Comments to reflect what you wish your opponent to say.

Be sure to follow the guidelines in the "Opponent Text Editing Tips" box.

Step 9

Once you have finished editing the Opponent Comments, select the options for this particular module.

When you are done setting the options, press the "Generate Module" Button to create your module.

You may then try out your module by pressing the "Test Module" Button.

Step 10

We hope you enjoy creating and playing your very own VSP-Poker modules. If you'd like to share your home-made modules, e-mail them to: